![]() If you don't have a script it's a lot of manual work. Utility -> Materials -> "Convert the Selected C4D material to an Arnold Shader"īut reverse operation can be a pain if you have hundreds of Arnold Shaders and need to restore to C4D Materials. It's possible convert a big selection of C4D Standard materials easily and automatically to Arnold Shader with: Utility -> Materials -> "Replace Arnold Shader selection with C4D Standard material" It would be great that this script become as part os C4toA in: (I don't find a script available on Internet to do it). Sure that with CINEMA 4D scripting an expert could do a custom script that solve this issue. Unless you have a Cinema 4D script to revert all Arnold Shaders to Standard C4D materials (due that this assignation are preserved in FBX). ![]() If you need export fbx and need sort objects by material assignation and you had work with Arnold Shaders you are in a problem. If you open FBX saved from a file with Arnold Shaders applied to objects, you can see that is like none material assignation was be applied. No, FBX seems not store any Arnold Shader assignation from C4D.
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